FrameImpulseListener
Processor executes any StepByStepProcess for step based code execution.
MM Flash Player has got a time limit for the execution of code. Processor
allows to seperate code into steps.
It executes every step of a added StepByStepProcess.
If the StepByStepProcess reaches the (@link #MAX_EXECUTION_TIME}
limit during the exeuction, the Processor pauses for one frame as
workaround for this time limitation.
Within the pause, anything may happen. It may require a complex implemnetation
strategy within the StepByStepProcess.
Processor observes FrameImpulse if any StepByStepProcess
has to be executed. It automatically removes itself as observer if all
processes have finished.
Processor is built as singleton. It is possible to access it by
Processor.getInstance().
static public MAX_EXECUTION_TIME:Numberstatic public function getInstance(Void):Processor
Singleton - returns the default instance of the Processor
instance of the Processor
public function addStepByStepProcess(p:StepByStepProcess):Void
Adds a new StepByStepProcess to the execution list.
It is possible that a StepByStepProcess can be added twice.
The Processor will automatically awake from stand-by.
p | StepByStepProcess to be added
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public function removeStepByStepProcess(p:StepByStepProcess):Void
Removes all occurances of StepByStepProcess.
p | StepByStepProcess to be removed
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public function onFrameImpulse(impulse:FrameImpulse):VoidHandling of the event of FrameImpulse.
impulse | FrameImpulse that executes the impulse
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onFrameImpulse() in org.as2lib.env.event.impulse.FrameImpulseListener