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StatementContainer.newDoWhile(String)
, represents
a do { } while (condition);
construct.StatementContainer.newForEachIn(String,String)
,
represents a for each(v in a) { }
statement.StatementContainer.newForIn(String,String)
,
represents a for (v in a) { }
statement.StatementContainer.newFor(String,String,String)
,
represents a for (; ; ) { }
statement.StatementContainer.newIf(String)
, an ASIfStatement
allows statements to be added to the 'then' and else' branches.ASMethod
or ASField
.ASSwitchStatement.newCase(String)
, ASSwitchCase
represents a switch-statement case-label, and the list of statements
immediately following it.ASSwitchStatement.newDefault()
, ASSwitchDefault
represents a switch-statement default:
label, and the list of
statements immediately following it.StatementContainer.newSwitch(String)
, an
ASSwitchStatement allows 'case' and 'default' statements to be added to
to the 'switch' statement.ASClassType
and ASInterfaceType
.StatementContainer.newWhile(String)
, this represents
a while (test()) { }
construct.ASMethod.AccessorRole.NORMAL_METHOD
,
ASMethod.AccessorRole.GETTER
or ASMethod.AccessorRole.SETTER
, with
NORMAL_METHOD being the default for newly synthesized methods.
ASField
objects representing the
fields this ActionScript class defines.
ASMethod
objects.
ASClassType
or ASInterfaceType
)
which this file defines.
var
keyword (the default), and true is this is a declaration using the
const
keyword.
case
-label in this switch-statement with the given value,
to which other statements can be added.
newClass(String)
that also
adds the resulting CompilationUnit to the list managed by this
project.
default
-label in this switch-statement, to
which other statements can be added.
newInterface(String)
that also
adds the resulting CompilationUnit to the list managed by this
project.
const
keyword, if given false, this declaration will use the
var
keyword.
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