l>Р;9˜уд( >€ , setContentPane(), setLayout(), setModal(), setUI(), setVisible(), show(), startDrag(), stopDrag(), swapDepths(), toBack(), toFront(), updateUI()

Inherited from Container

addTo(), append(), contains(), createChildMC(), destroy(), getComponent(), getComponentCount(), getLayout(), index(), insert(), invalidate(), remove(), removeAll(), removeAt(), validate()

Inherited from Component

attachMovieClip(), bringToBottomDepth(), bringToTopDepth(), componentToGlobal(), createMovieClip(), createTextField(), > use it, and the current system for developers. > > It's not discrimination: when i was starting with osflash, i had a lot > > of doubts (concerning the language itself, despite knowing quite a lot > > about actionscript already) that i didn't formulated on the mailing > > list, because they weren't "geeky" enough. And some of the ones i've > > asked were never answered. And today, i prefer reading and talking about > > "how to apply this design pattern" or "what do you think about this > > framework" than "how can i load a MovieClip?". > > That's something not specific to osflash. You can find in most Flash > books or online sites (kirupa?). We can't expect osflash to cater to > every single segment of the audience; at least an intermediate working > knowledge of Flash is assumed. > > But of course it's not always clear cut what is considered basic. What > may be basic for a pro may not be for a new user. "Basic" could refer > to how the Flash player operates, searches for properties, etc, or > something like loading an external swf into a movieclip (which you > mentioned earlier). > > > In resume, I would prefer one "Welcome to Osflash, learn about osflash" > > web-site and another "now that you know the basics of osflash, let's > > start doing big things like we, geeky developers, do" website. It's a > > matter of opinion, and this is mine... > > > > Jo=E3o Saleiro > > > > PS: Geek in a good meaning, of course :P > > > > > > > > Ian Thomas wrote: > > >>> Or improving the current wiki. > > >>> > > > > > > I think this sounds much more viable than creating a whole newbie site > > > from scratch. If the information isn't there - then add it to the > > > Wiki. That's why it's a Wiki, after all! > > > > > > Ian > > > > > > _______________________________________________ > > > osflash mailing list > > > osflash@osflash.org > > > http://osflash.org/mailmad" title="public function isTriggerEnabled():Boolean">isTriggerEnabled(), isUseHandCursor(), isValid(), isVisible(), removeFromContainer(), repaint(), revalidate(), revalidateIfNecessary(), setAlignmentX(), setAlignmentY(), setBackground(), setBorder(), setBounds(), setClipMasked(), setEnabled(), setFocus(), setFocusable(), setFont(), setForeground(), setGlobalLocation(), setLocation(), setMaximumSize(), setMinimumSize(), setName(), setOpaque(), setPreferredSize(), setSize(), setToolTipText(), setTriggerEnabled(), setUIProperty(), setUseHandCursor(), toString()

Inherited from EventDispatcher

116 5.46% 8294 4.50% 28 0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 29 0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 0 0.00% 30 351 2.56% 232 2.69% 188 2.79% 79 2.33% 68 3.20% 4633 2.51% 31 513 3.74% 347 4.03% 245 3.63% 147 4.33% 126 5.93% 6151 3.34%

Hourly usage for January 2005

Hourly Statistics for January 2005
Hour Hits Files Pages KBytes
Avg Total Avg Total Avg org.aswing.JList - AsWing alpha3

Class org.aswing.JList

Description

A component that allows the user to select one or more objects from a list. A separate model, ListModel, represents the contents of the list. It's easy to display an array objects, using a JList constructor that builds a ListModel instance for you:

 // Create a JList that displays the strings in data[]

 var data:Array = ["one", "two", "three", "four"];
 var dataList:JList = new JList(data);
 
 // The value of the JList model property is an object that provides
 // a read-only view of the data.  It was constructed automatically.

 for(int i = 0; i < dataList.getModel().getSize(); i++) {
     System.out.println(dataList.getModel().getElementAt(i));
 }

 // Create a JList that displays the values in a IVector--VectorListModel.

 var vec:VectorListModel = new VectorListModel(["one", "two", "three", "four"]);
 var vecList:JList = new JList(vec);
 
 //When you add elements to the vector, the JList will be automatically updated.
 vec.append("five");
 

JList doesn't support scrolling directly. To create a scrolling list you make the JList the viewport of a JScrollPane. For example:

 JScrollPane scrollPane = new JScrollPane(dataList);
 // Or in two steps:
 JScrollPane scrollPane = new JScrollPane();
 scrollPane.setView(dataList);
 

By default the JList selection model is SINGLE_SELECTION.

 String[] data = {"one", "two", "three", "four"};
 JList dataList = new JList(data);

 dataList.setSelectedIndex(1);  // select "two"
 dataList.getSelectedValue();   // returns "two"
 

The contents of a JList can be dynamic, in other words, the list elements can change value and the size of the list can change after the JList has been created. The JList observes changes in its model with a ListDataListener implementation. A correct implementation of џџџџпџЯџћџџџџ!џњќтљџFўч№џћџџџРџџzёџџџиџџџџя§џџџџџџПџ€рџџ?џџџџџџџџќџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџОъџћџџїџџџџџпЪњпїўП8§@џќ€РџРџџџџџџџџп‰З}џџп €џ?€ L`@‚@‚ЄЈ џџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџc public ON_CLICKED:String">ON_CLICKED, ON_CREATED, ON_DESTROY, ON_HIDDEN, ON_KILLFOCUS, ON_MOVED, ON_PAINT, ON_PRESS, ON_RELEASE, ON_RELEASEOUTSIDE, ON_RESIZED, ON_ROLLOUT, ON_ROLLOVER, ON_SETFOCUS, ON_SHOWN, ON_STATE_CHANGED

Inherited from EventDispatcher

getOwnedWindowsWithOwner

static public function getOwnedWindowsWithOwner(owner:Object):Array

getOwnedWindowsWithOwner(owner:JWindow)
getOwnedWindowsWithOwner(owner:MovieClip)

Returns owned windows of the specifid owner.

Return

owned windows of the specifid owner.

doLayout

public function doLayout():Void

Description copied from Container

layout this container

Overrides

doLayout() in org.aswing.Container

getDepth

public function getDepth():Number

Returns the component's mc's depth

swapDepths

public function swapDepths(target):Void

Swap the component's mc's depth

startDrag

public function startDrag():Void

stopDrag

public function stopDrag():Void

__onChildPressed

public function __onChildPressed(child:Component):Void

Active and make this window to front.